SKETCHER

The Sketcher module gives you the tools to create the environment for you XR session, even if you are not an expert.

FEATURE LIST

SKETCHER INTERFACE

SELECT YOUR ENVIRONMENT

Drag & Drop contents in the scene

IMPORT YOUR OWN 3D ASSETS

Organize asset hierarchy
Customize materials & lighting

DEFINE INTERACTIONS

Make your contents interactive using interaction libraries

DEFINE THE VR USER JOURNEY

Create user roles with different interactions
Customize the user’s avatars
Sequence tasks [COMING SOON]

ON STAGE ASSET LIBRARY

Adding ready to use interactive objects like images/videos displays or Post-it walls

Bring all the usual collaboration tools in your VR collaboration sessions

Configuring 3D communication tools like 3D pointers, Voice chat or Avatars

Give participants ways to communicate visually and orally in the 3D space

Provide annotations tools to the session’s participant

Let users add comments, draw lines and volumes in VR

Capture and export key decisions during sessions
[COMING SOON]

E.g. by taking screenshots

Scene hierarchy display in VR

Highlight and/or select any groups of objects from your 3D Data

Business views display in VR

Highlight and/or select any sub-group or system of components from a 3D object e.g. Highlighting the suspension components on a car

Interact with the group of object you selected

Hide, Move, Recolour, Isolate, Cut or stretch your selection

Add 3D displays for the meta-data of your 3D object

Can be used to view information about the state of the objects in your design process

Export a detailed report of the operations done during a session [COMING SOON]

Can be used to view information about the state of the objects in your design process

Take precise Measurements in VR [COMING SOON]

The precise value is calculated on server-side by activating full resolution models only while the measurement is being performed.

READY TO RUN sessions and samples

A set of pre-registered collaborative sessions for meeting and 3D Reviews enable you to start your first session immediately

Start with a set of on shell virtual rooms

These collaboration rooms are adapted for collaborative sessions in VR

LIBRARY OF Objects, Materials and Lights INCLUDED

Enable you to start designing amazing virtual worlds even if you don’t have your own 3d assets now.

Configurable COLLECTION OF session TEMPLATES [COMING SOON]

A user-friendly wizard will let you replace the 3D models in the samples by yours without having to manually modify it.

Multi-Resolution assets [COMING SOON]

Our resources libraries will be improved to be compatible with devices requiring low-polygon contents as well as the ones able to display in HD (e.g. Unity HDRP pipeline will be supported).

FUTURE ASSET LIBRARIES

QR Codes and image tracking

Augment physical objects with interactive 3D content

AR or VR only objects

Define which objects are viewed by VR or AR users to design complex Mixed Reality scenarios like Remote Assistance.

Use 360° pictures or videos as a background for your session

Enable a group to be immerged together in a realistic capture of reality

Mix 360° content with 3D Models

Transform a 3D virtual object in a link to 360° content.
Alternate 360° content and 3D during your session.

COMPATIBILITY

DRAG & DROP IMPORT FOR open mesh formats

OBJ, FBX and GLTF 2.0 supported
FBX are converted to GLTF 2.0 on import.

SUPPORT FOR UNIty .bundle (unity 2019.3 and above)

Provide support for any 3D content one can design with Unity’s default asset like particle systems.
Require the users to use a UMI3D browser designed with Unity (From Unity 2019.3)

Materials and Textures can be imported separately from 3D assets

MTL, PNG, JPEG, .bundle (Unity 2019.3 or newer) supported

SUPPORT FOR Some Point Cloud formats like PLY [COMING SOON]


CONNECTORS & INTEGRATION

We can build connectors TO your information system to import your 3D data without BREAKING digital continuity.

Windchill (CAD data conversion to gltf automated using Pixyz.batch solution)
BimData (IFC converted to GLTF by the BimData Platform)

Preserve digital continuity over sessions

3D Data coming from connectors is reloaded at each session to keep it synchronized with your information system’s data

INCLUDED WebSocket server to receive real-time data from any system

Connect the Virtual World to any data flow like e.g. IoT

We can build connectors TO your information system to let you display REAL-TIME DATA during sessions

Thingworx
BimData : Load the business representation of your BIM file like Systems or Spaces, as well as IFC meta data

FACTORY

The Factory module enables you to plan and schedule your session, invite participants and define their roles. Simple as any everyday collaborative tool.

FEATURE LIST

STORE COLLABORATIVE VIRTUAL WORLDS

Making updates automatically TO 3D items and interactions

All patterns made by designers can be modified on the fly on request
e.g. add a fire extinguisher to a scene or allow pushing a table already there

MANAGE private instance SHARING

Share content on read-only mode with other users, selecting content that can be hidden

Access to a 3D environment library, 3D model library, ... whom can be shared or locally stored

Store 3D scene, 3D model in libraries facilitating their future access, sharing, accessibility, project monitoring, …

PLAN SESSIONS & INVITE PARTICIPANTS

Shared SESSION calendar

Define on which date the experiment will take place

ADVANCED SESSION management

Allow several managers working on the same project to share tasks, roles, responsibilities

Choosing the participants and easily defining their roles

Easily add participants and define what they can do in the session

Meeting Creation

Send invitations to participants
Displays connection instructions for participants
Inform on occurring changes

DEPLOY SESSIONS IN DTM SERVERS

SIMPLE DEPLOYMENT AND SMART RESSOURCE USAGE

The 3D scene chosen by the manager will be deployed directly on the server and communicated to each participant but only available shortly before the experience begins in order to not use more resources than necessary

FLEXIBLE deployment ALTERNATIVES

Session automatically deploys in the client’s cloud, on a personal server or in the cloud at Gfi

AUTOMATIC VIRTUAL server CREATION

Creates the server on the fly or in advance

SERVER

When the schedulled time comes, the session will be deployed on a server to which everyone can connect via a simple link.

FEATURE LIST
Hosting / run of the collaborative session with the opensource protocol UMI3D

UMI3D is a new web protocol developed by GFI, for collaboration in VR & AR. This protocol makes it easy to develop VR/AR applications that can be compatible on any device

Connecting different users with their devices

Thanks to our new open communication standard for collaboration in XR, users will be able to work collaboratively on the same DTM session on any device

Saving your session to your factory

A work session can be saved along with all modifications made during the session and be resumed later.

Two choices for server hosting

Hosting at the client or on a server maintained by GFI, either On Prem or On Cloud