The Sketcher module gives you the tools to create the environment for you XR session, even if you are not an expert.
SKETCHER INTERFACE
Drag & Drop contents in the scene
Organize asset hierarchy
Customize materials & lighting
Make your contents interactive using interaction libraries
Create user roles with different interactions
Customize the user’s avatars
Sequence tasks [COMING SOON]
ON STAGE ASSET LIBRARY
Bring all the usual collaboration tools in your VR collaboration sessions
Give participants ways to communicate visually and orally in the 3D space
Let users add comments, draw lines and volumes in VR
[COMING SOON]
E.g. by taking screenshots
Highlight and/or select any groups of objects from your 3D Data
Highlight and/or select any sub-group or system of components from a 3D object e.g. Highlighting the suspension components on a car
Hide, Move, Recolour, Isolate, Cut or stretch your selection
Can be used to view information about the state of the objects in your design process
Can be used to view information about the state of the objects in your design process
The precise value is calculated on server-side by activating full resolution models only while the measurement is being performed.
A set of pre-registered collaborative sessions for meeting and 3D Reviews enable you to start your first session immediately
These collaboration rooms are adapted for collaborative sessions in VR
Enable you to start designing amazing virtual worlds even if you don’t have your own 3d assets now.
A user-friendly wizard will let you replace the 3D models in the samples by yours without having to manually modify it.
Our resources libraries will be improved to be compatible with devices requiring low-polygon contents as well as the ones able to display in HD (e.g. Unity HDRP pipeline will be supported).
FUTURE ASSET LIBRARIES
Augment physical objects with interactive 3D content
Define which objects are viewed by VR or AR users to design complex Mixed Reality scenarios like Remote Assistance.
Enable a group to be immerged together in a realistic capture of reality
Transform a 3D virtual object in a link to 360° content.
Alternate 360° content and 3D during your session.
COMPATIBILITY
OBJ, FBX and GLTF 2.0 supported
FBX are converted to GLTF 2.0 on import.
Provide support for any 3D content one can design with Unity’s default asset like particle systems.
Require the users to use a UMI3D browser designed with Unity (From Unity 2019.3)
MTL, PNG, JPEG, .bundle (Unity 2019.3 or newer) supported
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CONNECTORS & INTEGRATION
Windchill (CAD data conversion to gltf automated using Pixyz.batch solution)
BimData (IFC converted to GLTF by the BimData Platform)
3D Data coming from connectors is reloaded at each session to keep it synchronized with your information system’s data
Connect the Virtual World to any data flow like e.g. IoT
Thingworx
BimData : Load the business representation of your BIM file like Systems or Spaces, as well as IFC meta data
STORE COLLABORATIVE VIRTUAL WORLDS
All patterns made by designers can be modified on the fly on request
e.g. add a fire extinguisher to a scene or allow pushing a table already there
Share content on read-only mode with other users, selecting content that can be hidden
Store 3D scene, 3D model in libraries facilitating their future access, sharing, accessibility, project monitoring, …
PLAN SESSIONS & INVITE PARTICIPANTS
Define on which date the experiment will take place
Allow several managers working on the same project to share tasks, roles, responsibilities
Easily add participants and define what they can do in the session
Send invitations to participants
Displays connection instructions for participants
Inform on occurring changes
DEPLOY SESSIONS IN DTM SERVERS
The 3D scene chosen by the manager will be deployed directly on the server and communicated to each participant but only available shortly before the experience begins in order to not use more resources than necessary
Session automatically deploys in the client’s cloud, on a personal server or in the cloud at Gfi
Creates the server on the fly or in advance
UMI3D is a new web protocol developed by GFI, for collaboration in VR & AR. This protocol makes it easy to develop VR/AR applications that can be compatible on any device
Thanks to our new open communication standard for collaboration in XR, users will be able to work collaboratively on the same DTM session on any device
A work session can be saved along with all modifications made during the session and be resumed later.
Hosting at the client or on a server maintained by GFI, either On Prem or On Cloud